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[MobiHoc2015] EarlyBird: Mobile Prefetching of Social Network Feeds via Content Preference Mining and Usage Pattern Analysis [MobiSys2015] Demo: Irides: Attaining Quality, Responsiveness and Mobility for Virtual Reality Head-mounted Displays

[MobiSys2015] Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming

By davidchu On April 7, 2015 · Leave a Comment · In Publications

Kyungmin Lee, David Chu, Eduardo Cuervo, Johannes Kopf, Yury Degtyarev, Sergey Grizan, Alec Wolman, Jason Flinn.   Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Cloud Gaming. In The 13th International Conference on Mobile Systems, Applications and Services (MobiSys 2015), May 18-22, 2015.

Best Paper

Paper: outatime_paper (492)

Presentation: pptx

Video:

NOTE 1: An earlier version of this paper appeared in MSR Technical Report, Aug 21, 2014.

NOTE 2: Outatime was formerly named DeLorean.  You can find references to DeLorean in the media.

Tagged with: appstreaming • conference • mobisys • recentselected 
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  • David Chu
    Research and Engineering Manager
    Google
    Seattle, WA
    chudavid@google.com
    davidchu@bawakayi.com

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