Masking latency by speculating on future events for highly interactive cloud-based remote rendering. Using statistical inference over likely user actions, state space approximation, and fast state checkpoint and restore, we show it is possible to provide the experience of low latency for mobile clients even if their latency to the datacenter is over 100ms. The technology is demonstrated on two of the most demanding interactive applications today: twitch-based gaming and head-mounted virtual reality.
Relevant Papers
- Bernhard Reinert, Johannes Kopf, Tobias Ritschel, Eduardo Cuervo, David Chu, Hans-Peter Seidel.
- Kevin Boos, David Chu, Eduardo Cuervo.
- Kyungmin Lee, David Chu, Eduardo Cuervo, Johannes Kopf, Yury Degtyarev, Sergey Grizan, Alec Wolman, Jason Flinn.
- Sergey Grizan, David Chu, Alec Wolman, Roger Wattenhofer.
- David Chu, Zengbin Zhang, Alec Wolman, Nic Lane.
- Yury Degtyarev, Eduardo Cuervo, David Chu.
- Kyungmin Lee, David Chu, Eduardo Cuervo, Johannes Kopf, Yury Degtyarev, Sergey Grizan, Alec Wolman, Jason Flinn. Best Paper
- Kyungmin Lee, David Chu, Eduardo Cuervo, Johannes Kopf, Alec Wolman, Jason Flinn. Best Demo
Videos
See Proxy-guided IBR in action!
See FlashBack in action!
See Outatime in action!
See Irides in action!
News
The FlashBack project was picked up in the news.
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Outatime received the best paper award at MobiSys 2015! | ![]() |
The Irides project was picked up in the news: