[PG2016] Proxy-guided Image-based Rendering for Mobile Devices By davidchu On September 8, 2016 · Leave a Comment · In Publications [Continue Reading...]
FlashBack in the news: Yahoo, Neowin, Network World, Phone Arena and more… By davidchu On June 13, 2016 · Leave a Comment · In News [Continue Reading...]
[MobiSys2016] FlashBack: Bringing Immersive Virtual Reality to Mobile Devices through Aggressive Rendering Memoization By davidchu On February 25, 2016 · Leave a Comment · In Publications [Continue Reading...]
[GetMobile] Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming By davidchu On December 15, 2015 · Leave a Comment · In Publications [Continue Reading...]
[SoCC2015] dJay: Enabling High-density Multi-tenancy for Cloud Gaming Servers with Dynamic Cost-Benefit GPU Load Balancing By davidchu On June 22, 2015 · Leave a Comment · In Publications [Continue Reading...]
Best Paper at MobiSys 2015 By davidchu On May 27, 2015 · Leave a Comment · In News [Continue Reading...]
[UbiComp2015] Prime: A Framework for Scaling Co-located Multi-Device Apps By davidchu On May 20, 2015 · Leave a Comment · In Publications [Continue Reading...]
Irides in the news: Neowin, C’T Magazin and more… By davidchu On May 16, 2015 · Leave a Comment · In News [Continue Reading...]
[MobiSys2015] Demo: Irides: Attaining Quality, Responsiveness and Mobility for Virtual Reality Head-mounted Displays By davidchu On April 7, 2015 · Leave a Comment · In Publications [Continue Reading...]
[MobiSys2015] Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming By davidchu On April 7, 2015 · Leave a Comment · In Publications [Continue Reading...]