[MobiSys2017] Accelerating Mobile Sensing Algorithms through On-Chip GPU Offloading By davidchu On May 30, 2017 · Leave a Comment · In Publications [Continue Reading...]
[MobiSys2016] FlashBack: Bringing Immersive Virtual Reality to Mobile Devices through Aggressive Rendering Memoization By davidchu On February 25, 2016 · Leave a Comment · In Publications [Continue Reading...]
[MobiSys2015] Demo: Irides: Attaining Quality, Responsiveness and Mobility for Virtual Reality Head-mounted Displays By davidchu On April 7, 2015 · Leave a Comment · In Publications [Continue Reading...]
[MobiSys2015] Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming By davidchu On April 7, 2015 · Leave a Comment · In Publications [Continue Reading...]
MobiGames 2015: Submit your Paper By davidchu On December 13, 2014 · Leave a Comment · In News [Continue Reading...]
[MobiSys2014] Demo: DeLorean: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming By davidchu On June 23, 2014 · Leave a Comment · In Publications [Continue Reading...]
[MobiSys2012] Demo: Phone-to-Phone Mobile Motion Gaming on Commodity Phones By davidchu On July 31, 2012 · Leave a Comment · In Publications [Continue Reading...]
[MobiSys2012] Demo: MVChat — Flasher Detection for Mobile Video Chat By davidchu On July 31, 2012 · Leave a Comment · In Publications [Continue Reading...]
[MobiSys2012] Poster: Supporting Collaborative Sensing Applications By davidchu On July 31, 2012 · Leave a Comment · In Publications [Continue Reading...]
[MobiSys2012] SwordFight: Enabling a New Class of Phone-to-Phone Action Games on Commodity Phones By davidchu On March 4, 2012 · Leave a Comment · In Publications [Continue Reading...]